Ornamutation explores how ornaments are created in the modern and digital age. Ornaments now visualize processes rather than serving a functional purpose. This process is achieved by applying fractal geometry to (mathematical) basic shapes. These shapes are transformed into complex forms through various iterations in a generative manner. Digital technologies then make these forms tangible. During this process, various manipulations are applied to these systems and materials, mutating in an endresult that differs from what was originally programmed by the computer. These distortions and imperfections play a crucial role in recognizing the computer, its various systems and the used materials as co-creators of the final result.

The installation consists of four components. The viewer begins with a publication that showcases the field research, combined with various visuals from the process. This creates a clear link between the different inspirations and the resulting creations, which are then presented in tangible form on two tables. Each object is equipped with an NFC chip that leads to the corresponding online page. On this page, the viewer finds various information about the object such as: The 3D model that has been used (play with it!), what software has been used, through how many systems it went through, etc. Each table has an NFC chip in the lower left corner that leads to an online page providing a brief introduction to what is on display.

This website functions as an archive (overview can be seen at the ︎) and platform to showcase my process and how everything is made. I believe that it is important to other designers to be transparent in how everything came together. Because if ornamentation shows the process of how it is made, I think it is important to also show what I used to make these objects. So therefore, you can find a resource page in the top right corner (can be seen at the ︎) where I share all the software, machines and scripts I used with additional links.